Games

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Play Icycle.

We’re lucky here at 4mations.  We sit in large, comfortably upholstered chairs, receiving offerings from the internets - animated films, yes, comedy gems, sometimes, but also offers of credit, diplomas, and piles of medication that would make the NHS blush.

I’m particularly suspicious when reviewing non-film submissions, so when “Icycle” landed in our submissions pile, I hovered dangerously over the delete button.

I’m glad I didn’t. Because how else would I have played a naked middle aged business man riding through an ice age, collecting bubbles on a BMX? (Take that, keyword spammers).

I could tell you many things about this game. How every part of it is lovingly crafted, the backgrounds elegantly simple and stylishly textured, the animation full of life and humour.  How the sound design, by Stilton Studios and Studio 42, is chillingly atmospheric and effective. Or how Reece Millidge of ‘Damp Gnat‘, the talented animator and compositor behind the game, taught himself Flash and spent 4 months over a period of 4 years making Icycle, in between full time gigs at Nexus Productions, making sure the unfunded production would allow him to develop his own illustration and art direction skills.

I could tell you all this, and make us all marvel at Reece’s commendable dedication and remarkable talent, but I’d have to get out of this plush chair and stop playing this blasted, fun, addictive game. So go and play it, will you? Because I have bubbles to collect work to do.

Shrunk! The Butterflyers' festive winning entry

Shrunk! The Butterflyers' festive winning entry

Dare to be Digital is over for another year. Congratulations to Gentlemen of Fortune, Pixel Pirates and The Butterflyers, this years’ winners who will now compete for the BAFTA Ones to Watch award!

I have a confession to make: I took part in Dare to be Digital one summer, many moons ago. Back then it was a fairly low key, low-fi affair. A couple of stuffy rooms at the University of Abertay. Aging computers. Girls were a rare sight. An unkind soul would have said the nerd-o-meter was on high alert, but we all worked hard and learned a great deal about production, team work, and creativity.

Stepping into the Dare to be Digital showcase this week end, 6 years later, I was wowed. Disbelief mixed with pride at the snazzy stands, flashing lights, and general buzz of excitement. Corporate sponsor logos adorned a whole wall. At each stand, enthusiastic, articulate students pitched their wares, sometimes shyly but always with passion. Indian, Chinese, and Norwegian students mingled with the Scottish ones. And there were girls! Real girls! Bright and talented programmers and designers with the same rosy future as their male team mates.

Dare Protoplay is by far the most interactive, engaging event or showcase I have been to. Here the creators can talk directly with their audience and consumers. Kids, parents and industry figures crowd around the games, providing direct and genuine feedback. There was none of the reserve one often sees at film festivals, that quiet, vaguely smug feeling of belonging to a select club. It was enriching, professional, and, most of all, fun. Dare to be Digital has managed to build a true bridge between education and industry, creativity and commercialization.

So festival programmers, commissioners, film makers and educators, take note. We could all learn a thing or two.

Noobeez: Colour Scheme

Another game based on colours, this time from Team Noobeez. This one is deceptively simple. You control a ball in an abstract, minimalist environment. You can make the ball accelerate, bounce, or stick by collecting colour blocks around the game. Your goal is simple: you just have to accumulate as many points as you can while making your way through the level. You get points for everything - climbing up a wall, clearing a checkpoint, even falling to your doom in style.

The Tron-like classic quality of this game is key: it’s fun, addictive, and very playable.  Sometimes simple is best.

Colour Scheme is just one of the many game prototypes you can try at the Dare to be Digital Protoplay showcase event.

It’s a classic tale. Girl eats mushroom (or cake, or whatever it was), girl gets shrunk. Except in this game by The Butterflyers, it’s a boy who gets shrunk, and must rescue his uncle from the evil shrinking clutches of a scientist-wizard dude. Shrunk! is a fun puzzle game where you control the proportions of the world around you. There was something very satisfying about being able to shrink things at will. The power! The control!  My poor post-lunch brain had a bit of trouble with this one, but I would happily return to it to complete the game and zap the evil dude’s brain with a green laser. Who doesn’t love a green laser?

While visually the designers didn’t take any risks, the game is nicely lit, elegant in its design, with a strong and coherent brand identity. Watch out for these guys!

Shrunk! is just one of the many game prototypes you can try at the Dare to be Digital Protoplay showcase event.

No animator can resist the lure of a Wacom Cintiq. So shiny, so flat, so tactile - you can draw straight onto the high resolution screen. The ones at Pixel Pirates’ stand drew me in like a bee to honey. They were the perfect vehicle for a game in which you paint objects and props to alter their physical attributes. Want to remove a blocking stone? Paint it blue to make it levitate. Need a bit of bounce in your step? Paint some yellow onto the road and your characters will soon be leaping over the next obstacle.

With an intuitive interface, the ability to design how your character looks, and some fun touches (who doesn’t love a llama?), this game has immediate appeal.

Colour Coded is just one of the many game prototypes you can try at the Dare to be Digital Protoplay showcase event.

Trouble Maker: Tom's Odd Dreamworld

Have you ever had that feeling of being stuck in a terrible dream? This unsettling feeling is the inspiration behind Trouble Maker’s Dare to be Digital entry. Tom is stuck in a maze-like dreamworld, and must explore both this sweet dreams and nightmares in order to escape. It’s part puzzle, part action as Tom tries to keep out of the way of monsters in his quest to reconstitute a magical clock.

With 4 artists on the team, a lot of attention was spent on the environments, props, and atmosphere of the game. The mechanics were simple enough, but I found myself increasingly confused and frustrated by the layout of the world. Even with the patient guidance of the student who was demonstrating the game, I found myself lost and unable to complete the first task. An original idea, but perhaps not one for the casual gamer!

Tom’s Odd Dreamworld is just one of the many game prototypes you can try at the Dare to be Digital Protoplay showcase event.

Ever lusted after a stripy shirt and a swagbag? If the answer’s yes, then you’ll love playing Fingers, the greedy hero of Gentlemen of Fortune’s Action-stealth game Quick as Thieves.

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Armed with an infinite capacity swagbag, you creep and sidle your way through a museum to find The Macguffin, a mysterious valuable item hidden deep in the vaults, while trying to stay out of the way of the surprisingly mean spirited museum guards (these guys should audition for a cameo on The Wire).

What really shines in this game is the attention to movement. The bright red swagbag billows and stretches away, bouncing in pace with Fingers as he leaps throught he levels. You learn to jump, slide, sneak, and, in my case, crash head straight into a giant dinosaur skeleton. It all makes for a wonderfully tactile, elastic gameplay that really draws you in. Kudos to Michael Doig, the 3D arist behind Fingers, for making a rascal so thoroughly likeable. I was genuinely sorry to fall victim to one final smack down by the guards.

Quick of Thieves is just one of the many game prototypes you can try at the Dare to be Digital Protoplay showcase event.